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Group limits: 8 adults, 12 offspring
Passive growth time: 12 hours
Preferred Biomes : Tropical Forests, Wetlands, Desert Plains
Description: Easily the largest inhabitant of any known land mass, the Argentinosaurus is a magnificent sight to behold. Its movements are slow and deliberate; though due to their size, they do not often check nor care to see what is beneath them. They are heard well before they are seen between their loud footsteps as well as emitting frequent sounds and broadcasting as they travel. Argents are generally described as relaxed and calm - they are simply too big to give too much worry about their surroundings but when they are being attacked, they are known to panic, whipping their tail about and stomping in fear. Argents mate for life and care for their young, but due to their tendency to panic when attacked, they have been known to crush their young. On particularly hot days, Argents can be seen cooling off in water sources.
Mandatory behavior
Reduced Personal Space; only includes their legs being touched, Cautious of dinosaurs underfoot, Not required to migrate
Optional behavior
Can aggress strange Argentinosaurus if resources are low, Prefers open space to travel, May trample their young in the heat of the moment, Extremely vocal
Tips
➣ Equipping each of your leg slots and learning how to use them is very important to your survival!
➣ Your strongest and most reliable weapon is your tail; try to keep your tail to your opponents and punish anyone who gets behind you.
➣ Staying on the move during combat or retreating into deep water can give you a great advantage during any fight.
Group limits: 12 adults (max 2 bulls) OR 6 bachelor | 10 offspring
Passive growth time: 7.9 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands
Description: There are few animals, extinct and living, that are as impressive as the Eotriceratops. Well armed, heavily armored, and giant in size, the Eotriceratops is no push over. Accompanying their many physical features, the Eotriceratops is ill-tempered, especially when raising young. Preferring a nomadic lifestyle, outside of nesting, Eotriceratops travel in small family groups led by a singular male bull. He protects his herd from predators and rival males alike. They will use their immense bulk and threat displays to push other herbivores away from resources, even if there are other foliage to eat from. Their size and appearance alone is enough to ward away most predators, but the few that do attempt to take down a mature Eotriceratops are often met with grievous wounds if they do manage to escape. They are not calm or peaceful by any means, offering threatening displays as they pass by any strangers, including that of their own species.
Mandatory behavior
Territorial against other Eotriceratops, Protect their personal space up to 3 body lengths from all, Must assume their selected gender, Only 1 Bull allowed per herd (3+)
Optional behavior
Cathemeral, Adults tend to Forage when young are present, Stand their ground when fighting, Forms protective circles around young
Tips
➣ Maxing out your group size ensures you and your groups survivability.
➣Extremely powerful, there are few instances that should threaten you; standing your ground and using your environment (i.e backing into a corner) will turn the fight in your favor.
➣Use your Charge attack to re-position if you’re unable to hit your target.
Group limits: 8 adults (max 2 bulls) | 10 offspring
Passive growth time: 7.5 hours
Preferred Biomes: Temperate Forests, Desert Plains, Arid environments, Tropical Forests, Wetlands, Coastal
Description: Despite being dwarfed by its larger sauropod cousins, the Ampelosaurus still stands monumental in size compared to the other land inhabitants it resides with. Their body is lined with tough osteoderms in the form of both blunt and sharp protrusions. This species can be found in abundance, roaming peacefully through grasslands and open plains with easy going herds consisting of a lead bull, his females, and a subordinate male. When in higher numbers, they are relaxed and unbothered by the presence of large predators, feeling comfortable in their herds. Smaller herds or lone individuals will be cautious of all potential threats, hoping their size alone will be intimidation enough to ward off any would-be predators. In herds consisting of multiple males, the subordinate male may frequently challenge the lead male in hopes of taking over the breeding rights to the females. When rearing offspring, females will care for and protect young within the herd that are not her own, their maternal instincts driving their actions.
Mandatory behavior
Tolerant of other other Herbivores, Docile without young present (non-aggressive until attacked)
Optional behavior
Cathemeral, Males have brighter colored necks during wet season, Frequent clashes between males, Males are more vocal than females, Threat display all potential predators when young are present, Tolerant of low tiers when there are no Juveniles to protect, Can group with Argentinosaurus (but not defend)
Tips
➣ Vulnerable if solo, you’re encouraged to group with other Ampleo to maximize defense and protection.
➣ Utilize your bone crushing frontal and rear attacks to immobilize all opponents. Keeping them bone broken will keep the fight in your favor.
➣ It is recommended to beeline it to a preferable location (i.e cliffsides, enclosed paths) to fight.
Group limits: 12 adults (max 4 stags) | 14 offspring
Passive growth time: 6.6 hours
Preferred Biomes: Tundra, Wetland, Temperate forests
Description: The most notable feature of the Parasaurolophus is its cranial crest which doubles as a visual display for courtship amongst its species as well as amplifying its vocalizations to be heard for miles. This species largely keeps to itself, quickly growing agitated by other herbivores that stick around for too long. In their agitation they will sound off and threat display in hopes of warding off unwanted guests. This has caused them to be widely avoided by said herbivores, and Parasaurolophus with young are known to be especially aggressive. Despite their behavior towards other species, Paras are highly social within their family groups consisting of 1-4 stags and females. The groups are commonly accompanied by their young, which they will protect fiercely from any predators in the area. The presence of a Parasaur is commonly accompanied by their expressive songs, and their noise can frequently drive off most other creatures in the area.
Mandatory behavior
Aggressive, but more bark than bite, Not tolerant of Eotrike, May not attack unless their personal space is invaded (unless young is present), Must assume their selected gender
Optional behavior
Cathemeral, Affectionate and attentive to groupmates, Tolerates scavengers (Deinon and Laten) unless babies are present, Can group with other Hadrosaur (cannot defend non-Parasaur), Prefers to migrate between a set few areas. Tolerates low-tier herbivores, Very vocal.
Tips
➣ Maxing out your group size ensures you and your groups survivability.
➣ Coordinating with your group to decide on who should use which call will greatly benefit the groups fighting capability.
➣ Active your Bipedal mode by crouching, allowing high damage output while standing your ground.
Group limits: 2 adults, 8 offspring
Passive growth time: 6.6 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands
Description: This lumbering feathered giant is equipped with long, finger-like claws that are built for accessing food from high points, but they double as a lethal weapon against predators and rivals alike. Females are the more aggressive of the two genders, with males being much more laid back and wandering in search of food. The males do, however, turn into entirely different beasts when they have young to care for, not even allowing the female to get near the nest or her own young. During this time, the female will instead wander their territory and protect it against predators, exhibiting threat displays frequently. Most steer clear of the Therizinosaurus, their massive claws providing plenty to be fearful of and if they are attacked, Theriz will chase down and remind the assailant of their mistake.
Mandatory behavior
When nesting; Males will chase females away from their young but allow her to stay in the territory, Territorial against other Theris, Must assume their selected gender, Very protective of their personal space
Optional behavior
Cathemeral, Females prefer to be solitary, Do not let carnivores who fail a hunt against them get away, Parental Therizinosaurus shelter their young during intense bouts of rain and or heat by having them huddle beneath their wings or tail-feathers
Tips
➣ With a large kit, figuring out which build fits different scenarios is important! Always be ready to switch your attacks out depending on the situation.
➣ You do great bleed, stacking bleed using the Charged-Up bleed attack early in the fight can generally keep the fight tilted in your favor.
➣ Although powerful, you’re recommended to flee from any Bone Breaking dinosaurs in Sub-Apex+ tier because your mobility is crucial to a successful fight.
Group limits: 2 adults, 3 offspring
Passive growth time: 6.6 hours
Preferred Biomes : Tropical Forests, Wetlands, Rivers, Lakes
Description: One of the largest known Theropods, the Deinocherius lumbers through wetlands in search of aquatic plants or other edible foliage. They are covered in dense, shaggy plumage doubling as water something and defense against predators, acting as a sort of armored layered. Typically inhabiting an area with a large body of water, Cherius can be seen wandering wetlands or forests, prodding curiously at foliage in search of the best eats. While they generally move in a slow, lumbering style, they can move at surprisingly fast speeds in bursts when sprinting and possess deadly claws, capable of slicing through thick skin. Deinocherius are laid back creatures, never batting an eye no matter what is around them aside from rivals of their own species. When rearing young, Deinocherius chooses isolated bodies of water until their young are late adolescent, then they will start bringing their young around more populated locations.
Mandatory behavior
Territorial against other Cherius (anywhere) and Semi-Aquatic carnivores (freshwater only)
Optional behavior
Cathemeral, Piscivore diet, Found in or near large bodies of water, Vocal when they found something interesting, Honk (4-call) at all perceived threats
Tips
➣Kiting is a preferred method for the Cherius, using your tail attack to exert damage early in a fight before flipping to claw attack when they have taken enough damage.
➣With a higher defense compared to others, you’re able to take more damage in a fight which may allow you to outlast with your raw damage from claw attack.
➣Great terrestrially and in an the aquatic field, use your environment to fit your current situation.
Group limits: 10 adults | 15 offspring
Passive growth time: 4.4 hours
Preferred Biomes : Temperate Forests, Desert Plains
Description: The largest Hadrosaur to inhabit Panjura-Teutonia, Barsboldia are very social, gentle-giants mingling with various herbivores and traveling long distances with them. Quite vocal, the bellowing of a Bars can be heard for miles and the more of them there are, the more vocal they get as individuals. These giants make for excellent alarm systems as their great height allows them an exceptional field of vision. When they find a location with exceptionally lush growth, they will stick around the area until they have depleted the resources and have to move to find new food. They frequently clear multiple food sources and have no issue challenging other herbivores when it comes to lack of food resources in the area.Barsboldia are protective of their young and have no issue strutting their weight to make a protective barrier between the young and predators.
Mandatory behavior
Tolerant of other Barsboldia herds, Easy-going and non-aggressive (unless defending Personal Space or Food)
Optional behavior
Cathemeral, Alarm the surrounding herbivores of predators, Shield their group mates and offspring, Can group with other Hadrosaur (cannot defend non-Barsboldia)
Tips
➣Vulnerable if solo, you’re encouraged to group with other Barsboldia to maximize defense and protection.
➣Utilize your defense call early in the fight if you’re taking constant damage; otherwise, save it for later in the fight if your opponent is attempting to bait or wait out the fight.
➣Kiting and keeping your behind to your opponent is the best method for fighting. Your vertical tail slam takes stamina so it is recommended to beeline it to a preferable location to fight and corner yourself.
Group limits: 8 adults (max 2 bulls) OR 4 bachelor | 10 offspring
Passive growth time: 4.1 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands
Description: Recognized by its distinctive thagomizer and plates running along the length of their vertebrate, the Stegosaurus is a common sight in Panjura-Teutonia. They are generally peaceful, traveling slowly across the terrain grazing as they wander. Unusual for their size, the Stegosaurus have a small brain allowing them to just be social enough to herd, but not great at making decisions. However, due to their powerful, bleed inducing weapon on their tail their tactic of combat is not complex, involving smacking their pursuer with the spikes and inflicting severe bleeding wounds and calling for a more defensive type of fighting style. Their slow speed disallows them from chasing down attackers and they instead prefer to flee after making their attacker retreat. Stegosaurus travel both in herds but can commonly be found solitary or in pairs, their social behaviors typically consisting of vocal exchanges and bull fights.
Mandatory behavior
Will tolerate other Stegosaurus unless defending resources, Must assume their selected gender
Optional behavior
Cathermeral, Do not mind other herbivores in their personal space, Can group with Kentrosaurus (but not defend), Fight defensively rather than offense, Prefer to flee over chasing down attackers, Quiet when solitary
Tips
➣ You’re a bleeder; stack your bleed and keep your tail to your opponent at all times. Bait them into moving around as much as possible.
➣ Landing your Charged-up tail attack very quickly flips any fight into your favor, but adding your Instant tail attacks whenever possible is also important.
➣ Using your environment to corner yourself and keep your tail exposed at all times is the best way to ensure the fight stay in your favor.
Group limits: 10 adults | 12 offspring
Passive growth time: 4.4 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands, Desert Plains
Description: Closely related to the Hadrosaurs (and often lumped in with them), the Iguanodon follows many of the Hadrosaur blueprints in physical appearance, though unlike their relatives the Iguanodon sports a unique thumb spike that acts as a valuable weapon when they are forced to defend themselves. A wound from their thumb spike will quickly begin bleeding and is typically enough to scare away threats when they initially engage with one of these beasts. Attitude-wise, they are neutral in most scenarios, but they are greatly opposed to sharing their space and will defend resources against other herbivores unless there is an abundance. They roam primarily in herds consisting of a lead bull and these bulls will defend their herds fiercely from rivaling males or predators. Other males may cohabitate within a herd that already has a lead male, but he will be put into his place frequently by the lead bull. Iguanodon are known to stand their ground when being hunted, knowing they are strong and dangerous in their own rite.
Mandatory behavior
Will not tolerate other herbivores in their Personal Space (if ungrouped)
Optional behavior
Cathermeral, Can group with Hadrosaurs (but not defend), Threat displays predators in their LOS, Prefer to keep on the move
Tips
➣ Stacking bleed on your target early in the fight is very important, but switching to your bite after applying stacks is highly recommended as it does more raw damage.
➣Running Defense Hide is recommended in nearly every situation, including roaming. It can really change the outcome of a fight.
➣ You are highly mobile and able to keep the chase on for a considerable amount of time, try to chase down your attacker if they attempt to flee.
Group limits: 10 adults | 12 offspring
Passive growth time: 3.1 hours
Preferred Biomes : Temperate Forests, Wetlands
Description: Anodontosaurus can be summarized with a single word: dense. More akin to a walking bunker with a powerful club at the end of a muscular tail, most predators avoid attacking a mature Anodontosaurus. This animal is surprisingly social and friendly with other herbivores often seeking out Hadrosaurs to follow. Despite their easy going lifestyle and attitude, a threatened Anodontosaurus is not to be underestimated; They will disable threats and beat them down, even going as far to chase down and finish off a predator that stuck around too long after testing its luck with. Anodontosaurus are fairly vocal, broadcasting on their travels and raising alarm calls at the sight of danger. During spring, males will become increasingly aggressive and fight amongst one another for rights to females. Generally, they aren’t known to be the best parents oftentimes only keeping a single or two offspring with them per parent.
Mandatory behavior
Non-aggressive unless being directly threatened
Optional behavior
Cathermeral, May follow Hadrosaurs (Cannot group or defend), Vocal, Prefer to forage, Will hunker down at the sight of any perceived threats and threaten with tail slam
Tips
➣ Built purely for a defensive playstyle, your best bet in any situation is to Hunker Down, the Fortify move is not recommended in most scenarios unless coordinating with a group.
➣ It is recommended to Hunker Down at any possible threat in advance than risking unnecessary damage early in the fight.
➣ Trying to secure a leg break is important, as you can use your vertical Tail Slam to output a ton of damage once your attacker has been immobilized.
Group limits: 8 adults (max 3 bulls) OR 5 bachelor | 8 offspring
Passive growth time: 3.1 hours
Preferred Biomes : Temperate Forests, Desert Plains
Description: Their call is heard long before they are able to be spotted, sounding more like a grief-ridden wail. These sauropods are equipped with spines along the back of their neck primarily, though some specimens have defensive dorals instead. Despite their appearance, the Amargasaurus is a peaceful herbivore that tends to mind its own business and not meddle with other herbivores for the most part. Within their herds, they are highly social and form very close bonds. Their herds consist of a male and a majority of his females alongside his mature young that have not chosen to leave the herd. Amargasaurus are typically found in more open areas having a preference for the ability to see any threats from afar, but are also comfortable in forests. Herds are on the move often, always on a mission to find food resources to feed their herds, but they do stop often for resting breaks.
Mandatory behavior
Very protective of their personal space
Optional behavior
Cathemeral, Threaten perceived threats in LOS with stomps, Prefer to flee and tail slap attackers as they run away, Can be territorial of other Amargas
Tips
➣ You’re a bleeder; stacking your bleed early on in the fight is important. After stacking bleeds, you want to move to a kiting style of combat with your tail as your primary weapon.
➣ Keeping on the move is important as you want your attacker to be biting you from behind rather than your sides or front; you’ll take less damage.
➣ When you’re attacked, your attacker get smaller stacks of bleed applied to them automatically.
Group limits: 12 adults | 15 offspring
Passive growth time: 2.8 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands
Description: Lambeosaurus shares an incredibly tolerable, and friendly attitude like its larger cousin, the Barsboldia. Lambeosaurus often seek and herd with other herbivores, making them a very common sight across Panjura-Teutonia. They spend a lot of time socializing with their own and other species, allowing other herbivores to feel at ease around a Lambeo. They are extremely vocal, broadcasting as they travel and vocalizing their uneasiness when danger is spotted. At the first sight of a threat, Lambeos will be extremely skittish and choose to retreat, rarely standing their ground unless they are cornered or feeling extremely stressed by a situation. When young are in tow, herds will generally try to shield their young but they are likely to leave their young behind to be eaten instead of risking themselves.
Mandatory behavior
Non-aggressive unless being directly threatened
Optional behavior
Cathemeral, Can group with other Hadrosaurs (but not defend), May shield their young when fight is more in their favor, May leave young behind when dangerous predators are near, Very vocal, Will follow other herbivore herds
Tips
➣ Maxing out your group size ensures you and your groups survivability; safety in numbers!
➣ It is recommended to flee when pit against an opponent with bleed; your Healing Call will not work with bleed!
➣ Keeping your behind to your attacker is the best strategy to fighting, your tail is your hardest hitting attack.
Group limits: 12 adults | 15 offspring
Passive growth time: 3.1 hours
Preferred Biomes: Temperate Forests, Tropical Forests, Wetlands
Description: Albertaceratops is unique among ceratopsids as it is often found in mixed herds as a reliable intimidator, waving its horns, stomping the ground, and false charging in an impressive display of defense. They are a headstrong species, confidently parading and threat displaying frequently just for show. While generally unbothered by other species of herbivores, Albertas are aggressive towards Styraco due to the sheer fact they are expecting aggression from the Stys first. During downtime and times of relative safety, males from the herd will commonly spar with one another until they tire out. Females will eagerly watch these fights, taking note of the strongest bulls in the herd. When Albertaceratops find an appropriate nesting ground they will community hatch large amounts of young and defend them as a whole group.
Mandatory behavior
Does not tolerate Styraco herds in their LOS
Optional behavior
Cathemeral, Very vocal, Threat displays all perceived threats, Sparring within the herd, Mock charging at any who get close to them for a reaction
Tips
➣ You’re a hard hitter, able to shell out a lot of damage straight from the get go. Combine that with Defense Hide, and it’ll take packs of mid tiers to take you out!
➣ Along with your extreme damage from the front, your Back Kick does a ton of damage, able to protect yourself from behind! ➣ Coordinate with your herd to apply bleed with Bite, and extreme raw damage with Headbutt.
Group limits: 10 (max 4 bulls) OR 5 bachelor | 15 offspring
Passive growth time: 2.8 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands
Description: With the attitude of a rattlesnake, the Styracosaurus causes most other animals to flee in fear of catching their wrath. They are quick to threat display anything in their immediate proximity before mock-charging. If their warnings are not heeded, they will waste no time punishing those that stick around. They are capable of hitting well above its own weight, a Styracosaurus should be taken very seriously by any would-be predators. It is common for Styracosaurus to form large groups and claim entire regions for nesting. Styracosaurus will not tolerate other herbivores in their region and will often chase them off. Other herbivores tend to avoid them since they tend to be aggressive and unpredictable. Sparring is very common within Styraco herds. Despite their attitudes, they defend their offspring fiercely and do not let predators lurk in the area when they are protecting them.
Mandatory behavior
Territorial against other herbivores, Very protective of their personal space
Optional behavior
Cathemeral, Sparring within herd, Extremely vocal, Bully other herbivores off food resources, Extremely moody and will threat display any in their LOS
Tips
➣You’re built for extreme speed and endurance; this allows you to bully and outlast anything that tries to tango with you.
➣You’re a bleeder; stack your bleed early on in the fight and force your victim to keep moving.
➣While great for solo play, grouping with other Styraco can make you a huge threat to any would-be predators.
Group limits: 5 adults, 6 offspring
Passive growth time: 3.1 hours
Preferred Biomes : Temperate Forests, Coastal
Description: Sporting protective crowns and an attitude, the Pachy is a species that most other dinosaurs avoid. They are short tempered and seem to want to pick a fight with anything they see, even from a young age. Pachys will threat display nearly all passing by creatures, ensuring they are aware that the Pachy is here and isn’t one to mess with. Young Pachy will mimic this behavior alongside their elders without fear. Both genders take a more leadership role, but it is dependent on the season; males will assume lead during dry and females during the wet season. Herds commonly consist of one lead ram as well as his females, and sometimes accompanied by subordinate males that have no breeding rights. Challenges in both males and females are rampant in Pachy society, with little reason being needed for a squabble. Despite their aggressive nature, they are excellent and caring parents, always helping to build up the confidence of their young.
Mandatory behavior
Territorial against other herbivores, Protect their personal space up to 3 body lengths from all, Must forfeit corpse if contested, May only hunt Low-Tier & attempted hunters (cannot hunt young other tiers)
Optional behavior
Cathermeral, Threat displays any in their LOS, Males will spar over females & territory; females over favored males & Pecking order, Very vocal, Males lead during Dry season and females lead during Wet season
Tips
➣ Maxing out your group size ensures you and your groups survivability; safety in numbers!
➣ Maybe something about using your Head Butt attack as a group, and keeping your target as immobilized as possible.
➣ Be careful not to headbutt your teammates - using some sort of tactic and some sort of order would probably be most beneficial to the success of the group.
Group limits: 15 adults | 10 offspring
Passive growth time: 2.8 hours
Preferred Biomes : Temperate Forests, Coastal
Description: A much smaller member of the stegosaurid family, the Kentrosaurus sports spikes instead of plates along its vertebrae and an odd additional spike on each of its shoulders. They are speedy little herbivores and tend to flee from the fight signs of danger rather than checking it out. They are generally referred to as a very relaxed and laid back species, co-existing happily with other herbivores and seeking out the additional eyes out for danger by traveling with other herbivores. Kentrosaurus are shy when they do not feel the protection of foliage, showing much caution when they are coming from the shelter of the trees into an open area. When rearing young, they tend to hide their young deep in forests away from large populations of dinosaurs.
Mandatory behavior
Easy-going and non-aggressive (unless personal space or resources)
Optional behavior
Cathemeral, Raises young far from populated areas, Can group with Stegosaurus (but not defend), Groups of Kentro will Rattle at perceived threats before taking off
Tips
➣ Maxing out your group size ensures you and your groups survivability; safety in numbers! Using Rattle in groups can be helpful, but it’s often not worth the decreased speed.
➣ You do great bleed, stacking bleed using the Charged-Up bleed attack and keeping your attacker on the move is the best strategy.
➣ You apply small bleed when your attacker hits you; it is not noticeable at first but quickly stacks up.
Group limits: Unlimited
Passive growth time: 1.25 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands
Description: Fast and nimble, the Struthiomimus is often seen as a blur running around the terrain. It is a high energy little Ornithomimid, often spotted with their large flocks which very quickly get noisy and annoying. These flocks are close knit family units, spending a majority of their time together grooming and wrestling one another. Flocks of Struthis are seen in nearly every terrestrial location but frequent forested environments to take advantage of the natural shelter. They are not shy when approaching other herbivores, even seeking to try their chances picking at the irritable Eotriceratops with the intention of picking off parasites. It is not uncommon for these feathered risk takers to be accidentally squished by larger herbivores for this reason.
Mandatory behavior
Territorial against other Struthiomimus flocks, Flee when pursued by predators (unless low tier or young), Will aggressive other species when nesting
Optional behavior
Cathemeral, Alarm calls when they seek predators, Groom larger herbivores, Extremely vocal
Tips
➣ Grouping is recommended for the sheer reason of protection in numbers. Maybe your other group members will get eaten first!
➣ Fragile and unable to take hits from anything other than low tiers, your best bet is to always run… that is unless you’re against a smaller creature!
➣ Under the circumstances you do find yourself tussling an even match, your kick takes a good chunk of stamina but does great bleed!
Group limits: Unlimited
Passive growth time: 1.25 hours
Preferred Biomes : Temperate Forests, Tropical Forests, Wetlands, Caves
Description: Camptosaurus is unfortunately at the bottom of the food web, but they survive by staying under the radar and outsmarting all would-be predators. Because everything with sharp teeth finds Camptosaurus incredibly delicious, it is a shy creature hard to find in the dense forests and bushe but will emerge when they feel relaxed in a familiar area. Living in small family groups that are led by a matriarch, they curiously explore and seek out interesting new locations to sunbathe and forage from. A comfortable group of Camptos will be very vocal and mob smaller predators if found near their home. They generally steer clear of large herbivores, knowing they can get trampled at any given moment when underfoot.
Mandatory behavior
Matriarchal in groups, Territorial against other Campto groups, Flee when pursued by predators (unless low tier or young)
Optional behavior
Cathemeral, Can group with other Hadrosaurs (but not defend) , Very vocal, Alarm call (4 call) at any perceived threats, No required to migrate, Can mob low tier carnivores
Tips
➣ Grouping is recommended for the sheer reason of protection in numbers. Maybe your other group members will get eaten first!
➣ Fragile and unable to take hits from anything other than low tiers, your best bet is to always run… that is unless you’re against a smaller creature!
➣ When fighting smaller creatures, your best but is to do drive by style attacks and utilize your tail attack.
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